▌ MOVEMENT
Click or tap anywhere to move toward that point. Your ship auto-fires at the nearest threat. All enemy damage is contact damage — don't get touched.
▌ MINIGUN MUNITIONS
Some enemies drop glowing munitions (uncommon). Each pickup is stocked (up to 4 ready); double-tap the screen to deploy them as adjacent side mounts — two per side, up to four firing for 5 seconds each alongside your main weapon. Each munition rolls one of six random modes: Ballistic (rapid spray), Laser (piercing bolts), Plasma (heavy explosive orbs), Cryo (slowing ice), Incendiary (burning rounds), or Shock (chain lightning).
▌ NUCLEAR STRIKE
Ultra-rarely, a foe drops a glowing radioactive core. Grab it and a nuclear detonation purges every enemy on screen and devastates bosses. A true panic button — but you might go many sectors without seeing one.
▌ XP & UPGRADES
Destroy enemies to drop XP shards. Collect them to level up and choose from random augmentations — Common, Rare, Epic, or rare Legendary. Stack them for absurd builds.
▌ PILOTS & THREAT LEVEL
Five chassis with distinct stats and passives. Pick a threat level on the menu — higher threat means tougher, more frequent enemies but bigger score multipliers.
▌ SECTORS & WARP
Each run is a chain of sectors. Survive until the Anomaly (boss) appears, destroy it, then jump to the next sector — each one longer, deadlier, and worth more than the last.
▌ RELICS
Bosses and random Vaults offer Relics — powerful, run-only artifacts that fundamentally change your build. Pick wisely; you can only hold each one once.
▌ EVENTS
Between bosses, random Events — supply drops, elite packs, gem rains — keep runs unpredictable.
▌ PERMANENT PROGRESS
Earn Cores from every run. Spend them on permanent Augmentations between runs to grow stronger across the multiverse.